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Makefile | 1997-06-20 | 8.3 KB | 247 lines |
- # Copyright (C) 1991-1997 Aladdin Enterprises. All rights reserved.
- #
- # This file is part of Aladdin Ghostscript.
- #
- # Aladdin Ghostscript is distributed with NO WARRANTY OF ANY KIND. No author
- # or distributor accepts any responsibility for the consequences of using it,
- # or for whether it serves any particular purpose or works at all, unless he
- # or she says so in writing. Refer to the Aladdin Ghostscript Free Public
- # License (the "License") for full details.
- #
- # Every copy of Aladdin Ghostscript must include a copy of the License,
- # normally in a plain ASCII text file named PUBLIC. The License grants you
- # the right to copy, modify and redistribute Aladdin Ghostscript, but only
- # under certain conditions described in the License. Among other things, the
- # License requires that the copyright notice and this notice be preserved on
- # all copies.
-
- # msvc5.mak
- # makefile for Microsoft Visual C++ 5.0, Windows NT or Windows 95 platform.
- #
- # Optimization /O2 seems OK with MSVC++ 5.0.
- # Created 1997-01-24 by Russell Lang from MSVC++ 2.0 makefile.
- # Enhanced 97-05-15 by JD
- # Common code factored out 1997-05-22 by L. Peter Deutsch.
-
- # ------------------------------- Options ------------------------------- #
-
- ###### This section is the only part of the file you should need to edit.
-
- # ------ Generic options ------ #
-
- # Define the directory that will hold documentation at runtime.
-
- GS_DOCDIR=c:/gs
-
- # Define the default directory/ies for the runtime initialization and
- # font files. Separate multiple directories with ';'.
- # Use / to indicate directories, not \.
- # MSVC will not allow \'s here because it sees '\;' CPP-style as an
- # illegal escape.
- GS_LIB_DEFAULT=.;c:/gs/lib;c:/gs/fonts
-
- # Define whether or not searching for initialization files should always
- # look in the current directory first. This leads to well-known security
- # and confusion problems, but users insist on it.
- # NOTE: this also affects searching for files named on the command line:
- # see the "File searching" section of use.txt for full details.
- # Because of this, setting SEARCH_HERE_FIRST to 0 is not recommended.
-
- SEARCH_HERE_FIRST=1
-
- # Define the name of the interpreter initialization file.
- # (There is no reason to change this.)
-
- GS_INIT=gs_init.ps
-
- # Choose generic configuration options.
-
- # Setting DEBUG=1 includes debugging features (-Z switch) in the code.
- # Code runs substantially slower even if no debugging switches are set,
- # and also takes about another 25K of memory.
-
- DEBUG=0
-
- # Setting TDEBUG=1 includes symbol table information for the debugger,
- # and also enables stack checking. Code is substantially slower and larger.
-
- TDEBUG=0
-
- # Setting NOPRIVATE=1 makes private (static) procedures and variables public,
- # so they are visible to the debugger and profiler.
- # No execution time or space penalty, just larger .OBJ and .EXE files.
-
- NOPRIVATE=0
-
- # Define the name of the executable file.
-
- GS=gswin32
- GSCONSOLE=gswin32c
- GSDLL=gsdll32
-
- # To build two small executables and a large DLL use MAKEDLL=1
- # To build two large executables use MAKEDLL=0
-
- MAKEDLL=1
-
- # Define the directory where the IJG JPEG library sources are stored,
- # and the major version of the library that is stored there.
- # You may need to change this if the IJG library version changes.
- # See jpeg.mak for more information.
-
- JSRCDIR=jpeg-6a
- JVERSION=6
-
- # Define the directory where the PNG library sources are stored,
- # and the version of the library that is stored there.
- # You may need to change this if the libpng version changes.
- # See libpng.mak for more information.
-
- PSRCDIR=libpng
- PVERSION=96
-
- # Define the directory where the zlib sources are stored.
- # See zlib.mak for more information.
-
- ZSRCDIR=zlib
-
- # Define the configuration ID. Read gs.mak carefully before changing this.
-
- CONFIG=
-
- # Define any other compilation flags.
-
- CFLAGS=
-
- # ------ Platform-specific options ------ #
-
- # Define the drive, directory, and compiler name for the Microsoft C files.
- # COMPDIR contains the compiler and linker (normally \msdev\bin).
- # INCDIR contains the include files (normally \msdev\include).
- # LIBDIR contains the library files (normally \msdev\lib).
- # COMP is the full C compiler path name (normally \msdev\bin\cl).
- # COMPCPP is the full C++ compiler path name (normally \msdev\bin\cl).
- # COMPAUX is the compiler name for DOS utilities (normally \msdev\bin\cl).
- # RCOMP is the resource compiler name (normallly \msdev\bin\rc).
- # LINK is the full linker path name (normally \msdev\bin\link).
- # Note that when INCDIR and LIBDIR are used, they always get a '\' appended,
- # so if you want to use the current directory, use an explicit '.'.
-
- DEVSTUDIO=c:\devstudio
- COMPBASE=$(DEVSTUDIO)\VC
- SHAREDBASE=$(DEVSTUDIO)\SharedIDE
- COMPDIR=$(COMPBASE)\bin
- LINKDIR=$(COMPBASE)\bin
- RCDIR=$(SHAREDBASE)\bin
- INCDIR=$(COMPBASE)\include
- LIBDIR=$(COMPBASE)\lib
- COMP=$(COMPDIR)\cl
- COMPCPP=$(COMP)
- COMPAUX=$(COMPDIR)\cl
- RCOMP=$(RCDIR)\rc
- LINK=$(LINKDIR)\link
-
- # Define the processor architecture. (i386, ppc, alpha)
- CPU=i386
- #CPU=ppc
- #CPU=alpha # not supported yet - we need someone to tweak
-
- !if "$(CPU)"=="i386"
- # Define the processor (CPU) type. (386, 486 or 586)
-
- CPU_TYPE=486
-
- # Define the math coprocessor (FPU) type.
- # Options are -1 (optimize for no FPU), 0 (optimize for FPU present,
- # but do not require a FPU), 87, 287, or 387.
- # If you have a 486 or Pentium CPU, you should normally set FPU_TYPE to 387,
- # since most of these CPUs include the equivalent of an 80387 on-chip;
- # however, the 486SX and the Cyrix 486SLC do not have an on-chip FPU, so if
- # you have one of these CPUs and no external FPU, set FPU_TYPE to -1 or 0.
- # An xx87 option means that the executable will run only if a FPU
- # of that type (or higher) is available: this is NOT currently checked
- # at runtime.
-
- FPU_TYPE=0
- !endif
-
- !if "$(CPU)"=="ppc"
- # Define the processor (CPU) type. (601, 604 or 620)
- CPU_TYPE=601
- # Define the math coprocessor (FPU) type.
- !if $(CPU_TYPE)>601
- FPU_TYPE=2
- !else
- FPU_TYPE=1
- !endif
- !endif
-
- !if "$(CPU)"=="alpha"
- # *** alpha *** This needs fixing
- CPU_TYPE=
- FPU_TYPE=0
- !endif
-
- # ------ Devices and features ------ #
-
- # Choose the language feature(s) to include. See gs.mak for details.
-
- FEATURE_DEVS=level2.dev pdf.dev ttfont.dev
-
- # Choose whether to compile the .ps initialization files into the executable.
- # See gs.mak for details.
-
- COMPILE_INITS=0
-
- # Choose whether to store band lists on files or in memory.
- # The choices are 'file' or 'memory'.
-
- BAND_LIST_STORAGE=file
-
- # Choose which compression method to use when storing band lists in memory.
- # The choices are 'lzw' or 'zlib'. lzw is not recommended, because the
- # LZW-compatible code in Ghostscript doesn't actually compress its input.
-
- BAND_LIST_COMPRESSOR=zlib
-
- # Choose the implementation of file I/O: 'stdio', 'fd', or 'both'.
- # See gs.mak and sfxfd.c for more details.
-
- FILE_IMPLEMENTATION=stdio
-
- # Choose the device(s) to include. See devs.mak for details.
-
- DEVICE_DEVS=mswindll.dev mswinprn.dev mswinpr2.dev
- DEVICE_DEVS2=epson.dev eps9high.dev eps9mid.dev epsonc.dev ibmpro.dev
- DEVICE_DEVS3=deskjet.dev djet500.dev laserjet.dev ljetplus.dev ljet2p.dev ljet3.dev ljet4.dev
- DEVICE_DEVS4=cdeskjet.dev cdjcolor.dev cdjmono.dev cdj550.dev pj.dev pjxl.dev pjxl300.dev
- DEVICE_DEVS5=djet500c.dev declj250.dev lj250.dev jetp3852.dev r4081.dev lbp8.dev
- DEVICE_DEVS6=st800.dev stcolor.dev bj10e.dev bj200.dev m8510.dev necp6.dev bjc600.dev bjc800.dev
- DEVICE_DEVS7=t4693d2.dev t4693d4.dev t4693d8.dev tek4696.dev
- DEVICE_DEVS8=pcxmono.dev pcxgray.dev pcx16.dev pcx256.dev pcx24b.dev pcxcmyk.dev
- DEVICE_DEVS9=pbm.dev pbmraw.dev pgm.dev pgmraw.dev pgnm.dev pgnmraw.dev pnm.dev pnmraw.dev ppm.dev ppmraw.dev
- DEVICE_DEVS10=tiffcrle.dev tiffg3.dev tiffg32d.dev tiffg4.dev tifflzw.dev tiffpack.dev
- DEVICE_DEVS11=bmpmono.dev bmp16.dev bmp256.dev bmp16m.dev tiff12nc.dev tiff24nc.dev
- DEVICE_DEVS12=psmono.dev bit.dev bitrgb.dev bitcmyk.dev
- DEVICE_DEVS13=pngmono.dev pnggray.dev png16.dev png256.dev png16m.dev
- DEVICE_DEVS14=jpeg.dev jpeggray.dev
- DEVICE_DEVS15=pdfwrite.dev pswrite.dev epswrite.dev pxlmono.dev pxlcolor.dev
-
- # ---------------------------- End of options ---------------------------- #
-
- # Define the name of the makefile -- used in dependencies.
-
- MAKEFILE=msvc5.mak msvccom.mak wincom.mak
-
- # Define linker switch that will select where MS libraries are.
-
- LINK_LIB_SWITCH=/LIBPATH:$(LIBDIR)
-
- # Define separate CCAUX command-line switch that must be at END of line.
-
- CCAUX_TAIL= /link $(LINK_LIB_SWITCH)
-
- !include msvccom.mak
-
- # end of makefile
-